The first major update (1.1) of Toad-A-Licious has been released. Here is a quick summary of the most important changes:
- Complete level revamp with new tiles and backgrounds
- Two new levels
- MacOs build (WIP)
- Improvements on the Skeleton and Beetle enemies
- Happy Halloween!
I tried to make each level feel unique by its game-play and visual. Each game section tries to focus on one aspect of the game in order to help the player master it. Keep failing? Try to use a different item, use another strategy. Also difficulty has been balanced so that the game is a bit easier, at least at the beginning ;)
I'm looking for feedback from MacOS users concerning the MacOS build. Feel free to contact me if you find any issues.
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